As all my previous artefacts were not real time environments i had to go about in making a real time world. There are a number of ways to do this but i decided to use computer game engines as a basis. This is a much easier alternative to trying to create them using max and would benefit a physiologist's as games are very cheap compared to 3d software and often have editors bundled with them for free. I have chosen to use the game "armed assault" because it comes with a great level editor and is very realist in its look and feel unlike many "spacey" type games around.
The environment was then viewed on a 42" plasma screen. Theses are becoming widely available nowadays and have great quality.
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